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  • Session 1 (Erik)

    Despite the early morning drizzle, it looked like the turn out for the aria park protest was going to be good. It was only a fortnight since Barzillai Thrune had been appointed mayor, yet Kintargo was a different place. Seemingly senseless proclamations …

  • Session 2 (GM)

    As the crowd fled from the sight of the Fiery hellhound Pellius found himself grabbed by a handsome young man wearing a single leather glove. Unable to resist the gentleman led him away from the panicked townsfolk. After a couple of minutes they entered a …

  • Session 3 (GM)

    Investigations into the old livery began the following day, appparently it used to be a salughterhouse, had been abandoned for years and was haunted. Oh, and a group of dogs had moved in. Thinking it would be a good option tobefriend the dogs Terhill …

  • Session 4 (GM)

    With a show of bravado Pellius jumped down the hole in the floor, landing in a darkened basement. Spotting movement in the shadows he readied himself for an attack, this time large vicious rats. While the rest of the party made their way down the …

  • Session 5 (GM)

    The Longroads coffee House was a busy establishment run by Laria Longroad. After introductions by Rexus the party were ushered into a back room and soon were telling the halfling about their investigations so far and their overall aims. Laria, was it …

  • Session 6

    Tentatively stepping down the steps deeper into the 'Wasps Nest' complex Terhil still smarting from his wounds from the alligator. There in the centre of what appeared to be a warehouse a lit lantern sat on a table strewn with cards. He beckoned his …

  • Session 7 (GM)

    After asking around a bit the group soon located the Salt Works where the mercenaries were being held. Time for a bit of reconnaissance and to check out the guards. Percy and Erik set off to gather information in the local area, while Pellius and Terhil …

  • Session 8 (GM)

    It was a subdued group that returned to the Wasp's nest, carrying the limp form of Pelius, the remaining companions slumped into the chairs at the coffee house. Luckily Laria was on hand to help, supplying well earned drinks to start with and then a …

  • Session 9 (GM)

    Within the narrow streets of Jarvis End the thieves made their move. Red cloaks signifying their allegiance to the Red Jills they stepped out to face the party. Despite the element of surprise they were no match for the, now experienced leaders of the …

  • Session 10 (GM)

    A bit more searching of the Devil's Nursery and the party reckoned they had narrowed down the area that the tooth fairies were stalking. The day was spent familiarising themselves with the winding streets before actively searching that night. With …

  • Session 11 (GM)

    Flush with the success of dealing with the Tiefling murders the group decided to celebrate with a drink, and rumor had it that Clenchjaws was having trouble so where better to not only celebrate their victory but also help the wider community in their …

  • Session 12 (GM)

    [[File:571969 | class=media-item-align-left | 200px | image01_Page_038_Image_0009.png]]It was time to deal with the increasing threat of the Red Jills. A gang making their home in the temple district who seemed to be focusing their nefarious activities …

  • Session 13 (GM)

    Two days passed, and then there was a knock at the door.. Dottari to collect the body of Pelius... How did they know where to come?.. Why did they want the body?… Were the silver ravens doomed form the start… Pellius awoke in a darkened stone chamber …

  • Session 14 (GM)

    [[File:571972 | class=media-item-align-right | 150px | image01_Page_027_Image_0007.png]]As the companions sat down to discuss their next move in the safety of the wasps nest, Erik heard a cough. There behind the crates a dishevelled man was trying to …

  • Session 15 (GM)

    The next day the companions were a bit more organised, well three of them at least. Pellius with his usual gung ho attitude had turned up without any healing potions and so had to take a minor diversion en route to the museum. Terhill's watch hadn't …

  • Home Page

    [[File:520819 | class=media-item-align-right | 250x250px | barzillai1.png]] _The city of Kintargo has a new lord-mayor, but he's not someone interested in maintaining that city's free spirit. Paracount Barzillai Thrune has placed the city under martial …

  • Main Page

    Introduction: This campaign is being run as an online game using firstly maptool and then converting to Mote (Session 9 onwards). In general we play on a weekly basis with a group based all over the UK. [[Technical Setup]] [[Character Creation …

  • Technical Setup

    As this is an online game a fair amount of effort has gone into making the game run smoothly with as little effort as possible. Whilst the setup may seem complex in the number of different systems that are referred to we have found each has their use:- …

  • Character Creation

    Characters use a 20pt build, each class is allowed one archetype per class. *HP* as max for 1st level and then ½ HD +1 per level thereafter. *Skills* - I will be using the background skills option from Pathfinder Unchained (but not artistry and …

  • Maptool - More Details

    As part of running this and other campaigns I have developed my own framework - there are links to both the original maptool framework and the mote framework at the bottom of this page. Both of them have the same basic capabilities, although the Mote …

  • Book 1 - In Hells Bright Shadow

    These are the saved maps that I have created as part of the campaign. As I run through the adventure path I will endeavour to add to this:- * "Aria Park":https://www.dropbox.com/s/4tp4sqjpz5kw9bg/Aria%20Park.rpmap?dl=0 * "Fair Fortune Livery":https …

  • Framework Documentation

    h4. Introduction. [[File:539069 | class=media-item-align-right | maptool-e1362429018355-300x237.png]]This framework was developed as part of an online game of Rise of the Runelords using the D20 pathfinder system and is currently being used in an …

  • Character Sheet

    For my game all of the characters have their stats loaded using the Import Statblock macro in the Campaign Macros. This sets up everything ready for the character sheet. At present only the GM can use this functionality. [[File:539071 | class=media- …

  • Initiative Tracker

    [[File:539095 | class=media-item-align-center | initiative1.png]] As part of the campaign load an initiative toolbar is created (one for the GM one for players). These are based on TR’s toolbar but I have added the ready and hold action buttons, as …

  • GM tools

    [[File:539104 | class=media-item-align-right | 250px | f10display.png]] In addition to the character sheet there is also a summary sheet that can be used by the GM. This is accessed by pressing F10. And will display a simplified character sheet that …

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